Moto Series


Moto Series LLC - Motorcycle Track Days and Road Racing Series, Tires, Parts and Accessories


We are a family oriented motorcycle rider education and motorcycle road racing club organized, managed, and owned by North East Ohio locals looking to offer the best motorcycling experience possible. Formerly known as Fasttrax, we rebranded into the new name of Moto Series LLC with the acquisition of Fasttrax Motorcycle Performance Inc. in early 2010 and building services to expand our philosophy of riding. Comprised of an all volunteer staff of current and former racers coming from all walks of life wanting to share their love for riding and their commitment to riders' safety. We offer track days for street riders, track riders, and road racers. In addition we are also the proud sanctioning body of the Fasttrax Road Race Championship and Moto Super Series Road Race Championship. Moto Series makes available guided on track and off track classroom instruction of all skill levels to all participants. We encourage anyone interested in motorcycling from spectators and family members to retired racers to come out and share our experience. Spectators are welcome to ride on the track during our lunch break for several group led laps for free. Helmets are required. Our schedule will be expanding this season with the addition of two new tracks, make sure to check out our website for further details on events, structure, locations, and pricing. If you have any further questions feel free to contact us at: E-Mail - [email protected] Phone - 1-866-678-MOTO (6686) FAX - 1-866-678-6686


JetMoto is there. She has existed for almost 30 years. Which better time point, so to experience a cult classic once again? The JetMoto series was never a full success, but in the course of three games on the original PlayStation a cult status was created. In the series you drive with futuristic jetbikes on various fantastic places. But I think the most unique thing about the series is its unique physics system. Some love it, others hate it. I personally am somewhere in between. Nevertheless, an iconic early PlayStation series is worth it, to test and see how it has held. Let'see if she still has her drive or if you don't forget the series any more. The first jetmoto appeared in 1996. That'so long ago that I'm afraid of it. Choose a driver before you choose the game mode. The values u200bu200bdifferentiate strongly. Maybe it's on me, but I'm not sure what mass and drive mean here. I ass M. I think mass describes the crash safety of the wheel. Drive is your flight height from ramps you The point is that all racers feel quite different. They also have unique text biographies that they work out. That's not necessary, but desirable. The sponsors in this game are strange to the bruls. I think everyone who has played it will think of Mountain. That I just had to enjoy it if I wanted to make this video. Unfortunately, there were no Cod XP in my purchase. As always, there are products in this game at the racers, in the menus and of course on the tracks. Today, that can work if it works at all. But I think that's just the time. This game plays in a science fiction future. But it uses real companies, which just work gyrich. The drivers are not real people. So why are there products that have nothing to do with races? Why not just find your own funny science fiction products and integrate into the game? No matter. That's not a big deal. Does anyone else have appetite for Butterfinger? Choose your driver and play a single race. Create your own course with free-wielding tracks and series, or play the complete season, campaign mode. There is also an exercise mode, where you can solve the tracks without time limit. All games also offer a shared screen for direct duels. During the whole season you are fighting against countless other drivers. No. Seriously, why so many? That's crazy. Cool, somehow. But they usually disappear when the race starts. You forget that they exist. It also doesn't help that they often j The rubber banding is aggressive in all games. But in the first part it is particularly noticeable. The jet engine series is generally reported for its difficulty level. Difficulty is available, but even the easiest mode is not sugar-sweetened. And playable is not the case, especially if you are used to Mario Kart. Even the other drivers are not as influenced by physics as you. The developers have programmed two physics engines for the game. One for the driver, which is very simple, and one for you as a player, which is all different from that. With L1 and R1 you can move forward and backward, which allows you to make smaller turns. In addition, you can swing your bike forward, backward and of course also sideways. That is sometimes frustrating, but also really cool. It definitely gives you the impression that you are on a hovercraft. In addition, you often get stung. Luckily, the game brings you back to the bike quite quickly. Unfortunately, the checkpoint system sometimes feels bad. But that's a problem in the later games. Your ride over 10 tracks, which are all very varied. There are southern bayes, tropical sandbanks, snow-covered mountains and even a provisional track made of metal, which floats over the city, which is quite scary. The music fits great with the tracks. Even if the music gets really annoying when you hear it for the third time. I also It has pep, personality and elan. Depending on which place you are in the race, you get points. You get more points than all other riders and you win the season. JetMoto 1 is solid. I had fun and it was a good success. But it definitely looks That's a trend in all these games. I think it's worth a try for a few dollars. JetMoto 2 is considered the best game in the series and I have to vote for you. It has made the first part so entertaining, again strengthened. The main menu is absolutely cult and although I played it 20 years ago, it still comes to my mind. Music, sound effects, user interface. Great! Old games, new games make me sad. Because the user interface used to be so good. Much more than just a boring menu. A good UI enriches your game. Again you have to choose your driver before playing. However, the crew was greatly reduced. JetMoto 1 had about 20 drivers, while there are only 10 in the sequel. Although the developers lost much more personality to each driver, they all have their own unique graphics in the comic style. They also worked on their biographies and this time they share the sponsors. And yes, the you is back there, baby. In addition, their character values make this time more sense. Weight, highest speed and acceleration. The game mode may be the same, but the gameplay has been greatly improved. It still uses the strange physics system. But this time everyone seems to use it, not just you. The n I haven't mentioned it yet, but every game uses a boost system and also a creepy system, which are both decisive for the gameplay. In the first game you find a few boosts to the fast advance. They regenerate each checkpoint. In the sequel there is a modern boost-performance time regeneration. Welcome to the transformation. But too little. A shocking problem in the whole series is the lack of depth. Mainly it comes at the angle and the control of your hoverbike. Done. No trick system, no money earned in the campaign. To then improve your jet engine. No rivalries with other drivers and no fighting system. Jet Moto 2 is better in every respect than the first game. But it still feels so brave. The first red rash on the Sega Genesis had a fighting system and you could evaluate your bike in the course of the career. I mean, this game is already a dangerous hoverbike race game. Can I not throw the guys out of their bikes? The characters here are hardly memorable. The Mountain Dew stays in the memory most. The guys have probably paid for it. Because the developers are very tired. Because I'm just complaining. The checkpoint system is also terrible. It feels obviously bad, as if you were trolled. Why are they always spawning me here? Jet Moto 3 was a huge decline in the first two games. Which should not be a surprise, since a new developer came up. Completely new look, music system, control, but the guy is back, baby. Have I made the joke already? Still interesting. The critics found part 3 best tomorrow. The fans found it the worst. I personally can understand why and I think I'm right. No bad game, but a bad Jet Moto. The physics system is still there, but played down strongly. It is much more a standard race game, which makes it more accessible. But also a little bit boring or boring. What's the harm, because it controls and looks good. There is smoke that rises from lava, sparks, when you slide along walls, and really nice weather effects Jet Moto 2 is Do you understand what I mean? I love the added ego perspective. The previous games had them, but in this one you can see the small windshield, which is always sharp and very sharp, when you fly through the air. But why are the checkpoints so bad again? That must be a drawback. The platform to land is not visible. What's the point? I actually promised myself. The levels in part 3 are the worst. One of them is I haven't seen Star Wars, but As always, the developers just throw flowers everywhere. So that you can only rely on it, power, and that again and again. Jet Moto 3 is the worst game in the series. The game journalists have been angry. Hard to believe. I know, but version 3 has a funny innovation, and that's the stunt mode. There is still no right trick system. You just make sails and rolls and so on, to collect points. Which is probably a trick system. But yes, it's getting boring quickly. But it'still a nice innovation. In my opinion, you should play Jet Moto 2, j If you And if you want to play more PS1 games, why don't you subscribe to my channel and watch my other videos. Bye.

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Tue 10:00 AM - 06:00 PM
Wed 10:00 AM - 06:00 PM
Thu 10:00 AM - 06:00 PM
Fri 10:00 AM - 06:00 PM
Sat 10:00 AM - 02:00 PM