Wrap Effects specializes in custom graphics, corporate designs, vehicle wraps, signs and more.
Wrap Effects specializes in custom graphics, corporate designs, vehicle wraps, signs and more.
In t Let's go! The saber is not a 3D effect. So we can't wrap it around our hand. Even if we want to and even if we create masks, it wouldn't look good. Here is a trick, with w To start with to follow t Let's go to mocha. When you open it and it looks different to you, go to the work area and change it to classic. I choose my pen and just create a rough mask around the arm. Keep enough distance. That should be fine. If you go down here, you have a n I deactivate, delete. You can keep the scaling, if you need it, but in my recording I don't really need it. That's why I deactivate it first and follow the movement. Okay! A pretty simple track. We go forward and press stg plus s to save and finish it. I create a new zero object and go to mocha. Create tracking data. Make sure that I choose the selected mask. Click on OK. Change the export option in transform and in my level export I choose the zero object. Turn it on. Now the tracking data is on t Next, I want to copy the arm quickly. We can blend the mocha effect because we don't need it anymore. I choose the roto brush. Double click on the level and create a mask around it. Okay! If you're satisfied with the mask, you can choose to freeze it here. Click to freeze the roto brush. Okay! We copied and traced it. Now we just duplicate t I call the lower one background and remove the roto effect and the mocha effect. I just call t Now we create the actual saber effect. We create a new composition. The composition height should be the same as the one you're working with, but the width should be extended. So we take 2000 here. You can set the value to 3000 if you're working with at least 1080p. Create a new solid and call it saber. Add the saber. We blend the effect first and I create a mask here. T Activate saber back and change my core type to level mask. I set the core size to 1 and deactivate the light. I blend the mask here. I go to my distortion here, over and set under the distortion, the amount to 5 to give you a kind of animation. Next, we go to the render settings here and make sure that the composition settings are transparent. Now we can start with the animation. We just create two keyframes. I set the disperser to 0 and right before that to 100. Just a simple animation of a line. Cool. Now I duplicate t We press the U button to call the keyframes and pull t And on my second level I activate the mask again. I just pull the mask up here and I just create a few copies of it until my composition is full. All right, that's the result. Now I go to my first level and set my start size to 0. And on my last level I set the end size to 0 so that the start and end point are smaller. Finally, I just add a color here. So we add a filling. We take a light blue color here. We copy it into all levels. We go back to our main composition, pull the just created composition and add the main effect, CC Cylinder, to it. T So we have a 3D object and the texture is simply created If we zoom in here, you can see that the two levels are not connected. So if we go back to our composition and move the mask a little here, you can see that it is slowly setting up. You should do that for the rest here, if you experience that too. Okay, let'switch to our cylinder effect. We can reduce the radius here. Let's go on here. I can even do it faster. Increase it to 80%. And now we're going to set it up on our hand. We can rotate the Z position and the X position here to adjust it to the hand. As soon as we have positioned the level, we can arrange it under the zero object. And now it's the trace. The problem here is that it overlaps the hand. The cool t If we duplicate t If we play t At the beginning it's not perfect here, but we can correct it later. But it doesn't help our hand, despite the fact that it allows t I'm going to delete t I just call it outside. And now we're going to add some effects. I might make it even faster. So, 60%. And we don't want it to be too simple. So we can add a flow effect right away. Go to the tool options here and I'll enlarge the brush size a little. I'm going to select my most rare tool and reduce the effect here, to catch it a little and then to enlarge it to the camera. Okay, so that's the pre and after. That gives it a nice note and lets the effect look less uniform. Next, we add a gloss. I use deep light for t I adjust some settings. I set the level to additif. I make sure that it'set to outside. I duplicate it. We call it inside. I set the renderer to inside. I drag it under our hand. And done. Another t Let's just isolate it. I call t You want to transfer your gloss to the mask. Basically, we transfer it to our hand. If I add a quick layer of shadows here, I just spread it towards the hand and increase the lighting as possible. I also add a quick layer of shadows to our mask to make the edges softer here and put them under our outer level. In t You might have seen how I added a light effect at the beginning. I used t So you can get it. I did the same as with our gloss. So I chose our mask here. I positioned it, set it to additive. I added some color to it and we can also adjust it to our trekking. But yes, I hope you found it helpful.